![]() The WinMUGEN version is considerably cut-down from the original 1.0 version, running at 320x240 resolution and only featuring a single motif as opposed to four this motif uses default portraits and has a roster size of 206 slots, which is bigger than the original's Motif3 roster, but smaller than its Motif4 roster. Due to the large amount of full-screen animations with high frame-counts, the screenpack may cause lag on older machines while navigating the menus, though such lag is not as prominent with the default portrait motifs. This version is the original release of the MUGEN 3 Galaxy screenpack and is natively compatible with M.U.G.E.N 1.0, running at 640x480 resolution the screenpack itself features a total of four different motifs split into two sets-one for custom portraits and the other for default portraits-with each set having two different roster sizes, labelled as 'Motif1', Motif2', Motif3' and 'Motif4', respectively. MUGEN 3 Galaxy is futuristic in appearance, featuring a primarily silver 'frame' aesthetic with bright, neon text colours for the menus and the player's team, with blue representing player 1 and green representing player 2 certain elements give the screenpack similarities to BrokenMUGEN in that they make the screenpack seem 'glitchy' or 'dysfunctional', which is particularly evident with the intermittent static over the menu text and custom character portraits, as well as the occasional bright flashes that occur on every menu and during round transitions. As the 1.0 version is incompatible with 1.1, a version compatible with 1.1 has been released by gui0007. Unlike other screenpacks made especially for M.U.G.E.N 1.0, H-Loader deliberately chose against making it HD as it would 'weigh too much', instead opting for a standard 640x480 resolution. I hope I can respond some of your questions.MUGEN 3 Galaxy is a screenpack created by H-Loader that was originally released for M.U.G.E.N 1.0, but was ported to WinMUGEN a year later to celebrate the release of the no-limit hack. GaziraAgain said, October 31, 2016, 10:12:33 PM Thank you very much! About your questions: ![]() ![]() And now new portraits, Ky Kiske and Asuna Yuuki: I hope I can respond some of your questions. My english it´s very bad, I put a video with a little demo for this part ok?Ĥ) Add in the stage.sff in the font folder. Select portrait it´s more difficult because you need to do one for player 1 and other for player 2 with a horitzontal flip. Winner portraits it´s a 1280x720 image, group 9000,2 coords 0,0, very easy, but you need to create image and fonts. Add the new image at the cursor and this at the system.sff It´s a little of work I know. Just create the new image and replace in the template. To put new games create the new one with the template and add the image in the 9000,1 group like a big portrait.Ģ) Small portraits are in the cursor image. Thank you very much! About your questions:ġ) Games images are in chars/games folder and it´s based on kfm but with order=0 in the select. Well here some videos and images of this work, I hope you like it and waiting your impressions, thanks! Open the f and you can find a section for player 1 and other for player 2, copy the name of the char in the two same places. This one works at 1280x720 resolution like the others and based the select screen on the Calamity Trigger and versus and winner screens with Continuum Shift chapter but converted in a massive screenpack by me. And working on my old dual core pc! Yes now, if your graphic card can work opengl sure, you can run the screenpack without memory errors. With this you don´t need to do the animation, only a good code and with this the height of archives it´s minimum and I can do tons of new animations to create the most like Blazblue screenpack. What? Well mugen 1.1 can do a lot of things by itself like scales, rotations, transparencies and more with interpolated codes. Well I start a new topic for this screenpack because it´s a completely new screenpack, and not only images, new mugen 1.1 code.
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